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by VMG 2420 days ago
Careful: froze my browser (Chromium) for 30secs or so

Shader language programming is one of most fascinating environments I know. Everything tells me that reading and writing data via texture coordinate lookups should be orders of magnitude slower than "normal" programming, yet it often is orders of magnitude faster.

1 comments

To be clear, this particular emulator is a lot slower than an Apple I emulator on a normal CPU.
The delay is the shader compile time.