Launching the app from the applescript still does not work but launching it from the terminal does the trick. The error of the applescript is "sh: ./glChAoSP_OSX: No such file or directory (127)".
I do something like this from the terminal:
cd /Users/..../glChAoS.P-1.4.0
Now, with last update, the missed script was added and also was corrected the "No such file or directory" error (was related to security exception unidentified "downloaded" software, and Finder returned me a "private" link, not the real one)
So I rewrote the script: now seems work
The new release file is glChAoSP_140.zip for all the O.S.
Thanks for report!
Yes, I know... in the glChAoSP_1_40.zip archive appear that error (I zipped it from Windows).
I already had uploaded a separated glChAoSP_OSX.zip archive, zipped directly on Mac... and it seems work.
Thanks again ;)
Thank you very much, has been very important to know that with Nvidia card, glChAoS.P (at least) runs on macOS.
Yes, Intel need of HD 4000 GPU, or above, that supports OpenGL 4.1.
Thanks to supporting me in macOS testing... No, I don't stop the OSX develop, but I need more collaborative people, like you (also tests and feedbacks, on several PC, are importants).
...and mostly ... I don't would your daughter to stop math study ... :D ;)
Launching the app from the applescript still does not work but launching it from the terminal does the trick. The error of the applescript is "sh: ./glChAoSP_OSX: No such file or directory (127)".
I do something like this from the terminal: cd /Users/..../glChAoS.P-1.4.0
./glChAoSP_OSX
And I see a beautiful fractal!