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by gameswithgo
2420 days ago
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Agreed, it is compelling. But not enough to overcome my abhorrence for adding latency to the development process! I wouldn't mind having that as an option though. Like, laptop in for repair, use the online dev environment. Traveling and have to fix a critical bug, hop on the cloud environment. |
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Web-assembly might help some here; it should be possible for the devs to split this up, depending on the tasks, to client and serverside, maybe depending on your computer specs and on the requirements of the task at hand. That should fix the latency for tasks that need to be instant (code completion) and tasks that can be a few seconds/minutes (compiling/packing). I am aware these are mixed tasks while developing so clever use should be made of what can be done locally and what should be done remotely.