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by toxik 2420 days ago
I could not get the WebGL version to run in Safari, and in Chrome it uses the built-in GPU rather than my beefy eGPU.
1 comments

Hi, I am author of glChAoS.P I know, in Safary do not works! Safari seems to have WebGL2 specifics, but unfortunately uses "Shading Language Version: GLSL ES 1.0" like WebGL1 and not "GLSL ES 3.00" used from full WebGL2 browsers. So, in safari, WebGL2 works only without GLSL use... ;) Look here the specifics https://webglreport.com/?v=2
So doesn't work on Mac then unless you have a strong built-in GPU.
But don't can you set eGPU for Chrome, form OSX Application Info Panel? Sorry, I don't can try it (I not have eGPU), but I know that from Application Info Panel is possible assign eGPU to specific application. Like this: https://www.imore.com/how-set-your-egpu-preferred-rendering-...