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by ionforce 2429 days ago
Everything about AlphaStar is typed and discrete. It has perfect inputs because it uses an API (and does not read pixel data).

Human limitations that AlphaStar shares:

- Data that requires the camera to see (e.g. enemy location, enemy HP)

- Inability to examine/target cloaked units

Possibly unfair, super-human things AlphaStar has access to:

- Instantaneous awareness of cloaked units

- Knowledge of things humans need to infer/click (e.g. upgrades)

- Global map awareness of unit positions (taking into account fog of war)

Definitely unfair:

- Can select arbitrary collections of units, including outside of camera view

1 comments

Do you know if it can target a particular unit from a clump of air units? If yes, then there is another "unfair" thing.

Also I wonder how their "camera-like interface" works with tactics like fly a building above units to make them harder to target.

Yeah. I think watching it split a line of Stalkers into two flanks that isn't done with a rectangular selection is crazy unfair.

I think you're saying does it suffer from occlusion during selection. Based on how APIs typically work, I would say no it does not. So yeah that's another thing humans can't do. AlphaStar could hypothetically stack units into a singular mass and it would be discretely untargetable by human players.