| Everything about AlphaStar is typed and discrete. It has perfect inputs because it uses an API (and does not read pixel data). Human limitations that AlphaStar shares: - Data that requires the camera to see (e.g. enemy location, enemy HP) - Inability to examine/target cloaked units Possibly unfair, super-human things AlphaStar has access to: - Instantaneous awareness of cloaked units - Knowledge of things humans need to infer/click (e.g. upgrades) - Global map awareness of unit positions (taking into account fog of war) Definitely unfair: - Can select arbitrary collections of units, including outside of camera view |
Also I wonder how their "camera-like interface" works with tactics like fly a building above units to make them harder to target.