|
|
|
|
|
by ionforce
2429 days ago
|
|
> But most surprising is that it didn't make any "breathtaking" moves or actions, as opposed to AlphaGO. I don't play any competitive StarCraft so my view might be moot but I was surprised at the number of siege tanks it uses. It made me wonder if there's some critical advantage to having so many tanks stacked up in a line so that the splash is spread out. Also I find it weird that it did not build any marauders at all, in any of the games I've seen. And just in general, no sexy units. No battlecruisers, no infestors, no swarm hosts... |
|
This is off-topic, but I was thinking about this the other day - couldn't AI be used to balance a competitive game in this sense? Imagine that the AI becomes so good that human players very rarely win against the AI in a best of 7 series. Then we find out that AI doesn't ever build a specific unit. That would be a pretty strong indicator that said unit isn't good enough compared to the rest.