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by cjfd
2421 days ago
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On the one hand the quote by Edsger Dijkstra comes to mind. "The question of whether machines can think is about as relevant as the question of whether submarines can swim." We are hardwired to attribute great significance to what happens both in our own head and that of other people. On the other hand, machines still perform actions that one could call 'stupid'. When alphago was losing in the fourth match against Lee Sedol it would play 'stupid' moves. These were, for instance, trivial threads that any somewhat accomplished amateur go player would recognize in an instant and answer correctly. Humans, and also animals, have a hierarchy in their understanding of things. This maps on brain structure too. Evolution has added layers to the brain while keeping the existing structure. In this layered structure the lower parts are faster and more accurate but not as sophisticated. Stupidity arises because of a lack of layeredness so when the goal of winning the game is thwarted the top layer doesn't have any useful thing to do anymore and it falls back on a layer behind that. For alphago pretty much the only layer behind its very strong go engine is the rules of go. So, even when it is losing it will never play an illegal move but it will do otherwise trivially stupid things. For humans there is a layer between these things that prevents them from doing useless stuff. For living entities this is essential for survival. You can be forgetful of your dentist appointment but it is not possible to forget to let your heart beat. It seems that this problem could be mended by putting layers between the top level algorithm and most basic hardware level such that stupid stuff is preempted. |
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I think this behavior is less 'stupid' than it appears. When human beings play Go, the points matter even to the loser, and everyone goes home when it is over. There is life outside of Go. To Alpha Go, Go is it's entire universe. Part of the way it was trained was competing against other instances of itself, a sort of Thunderdome where the loser doesn't get to continue existing, and doesn't contribute to future generations. To Alpha Go, defeat is death. The behavior we observe when losing is nigh-certain has a human equivalent, we call it desperation. Alpha Go is trying moves that can only possibly work if the opponent makes a catastrophic blunder, which is incredibly unlikely, but it's the only shot it has.