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Excerpt: "Blender’s development fund currently brings in about 1,200,000 euros a year, which funds 20 full-time developers. That’s not the only source of funding. Blender has about 172 developers in the past year, and 550 over its entire existence, and 64 in the past month, same as LibreOffice. Looking at the last number, it means that there are anyway more volunteer committers in the Blender community than paid developers. Funded development hasn’t eaten the community. Let’s hazard a guess: Blender has four times the installed base of AutoDesk Maya. This is pretty rough, of course, so ingest with salt. My thoughts: These are important non-software aspects of Blender which are critical for acceptance by new users, which is critical to maintain a healthy user base, which should in turn yield a well-community-supported codebase... In other words, this makes Blender a safe choice in corporate environments where a choice may exist between it and commercial offerings, such as Autodesk's Maya... |
Wow not paying them a lot are they.