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by jlesk 5631 days ago
Normally I'd agree with you, for those exact reasons, and my first prototypes were all generally flat (also being a fan of the Ultima series.)

But when I tried the current isometric style on a whim, it managed to solve all of the problems I was trying to address. Probably because I use a hybrid approach: only the underlying battlemat tiles are isometric. The miniatures are flat, slightly-transparent stand-ups and always face the player.