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by emarcotte
5621 days ago
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On the other hand, that same path has shown to be quite problematic, right? Lets say you have 10000 verticies, that's 10000 function calls to make. Sure, you could precompile a display list, or use some other work around, but we've finally come to the point where it is not fast enough anymore. Welcome to opengl 4, i'll miss the easy to understand glBegin blocks. |
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The abstractions we have now are more complex than ever, but they are still, for the most part, in the problem domain -- it is possible to do weird things to your code for performance tuning, but it's just not possible to go as far with it as you can for a machine whose behavior is specified and guaranteed at a very low level.