| I can’t tell if you’re trying to sarcastic or not, but accurate estimates for software releases are notoriously difficult. ...it seems completely unremarkable to think the 1.0 date is too ambitious. I mean, you can tag 1.0.0 today and say you’ve made it, but that doesn’t actually achieve anything meaningful. Are you actually confident about your roadmap to 1.0? It seems very ambitious to me to have these done by December: - V can translate your entire C++ (wip) project and offer you the safety, simplicity, and up to 400x compilation speed-up. - Loading complex 3D objects with textures (wip) - Camera (moving, looking around) (wip) - Skeletal animation (wip) - Translating DOOM from C to V and building it in 0.7 seconds (x25 speed-up) (wip) What about macOS and windows support? /shrug |
/shrug