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by wanderfowl
2432 days ago
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So, a different-but-related question: Putting aside the desired addictive nature, are there any gamers out there who actually prefer microtransaction-driven loot box mechanics to more conventional item drops? Or is this just a UX element that most people dislike or don't care about, but some people get badly addicted to? There's so much argument about gambling, etc, but I'm yet to hear a compelling argument for why these should be allowed to exist, from a game design perspective, short of "we can make a lot of money from gamblers". |
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Because that's the default state, in our society at least. If you want something banned/made illegal/etc you need a compelling argument for why it shouldn't be allowed to exist.