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by cheschire
2442 days ago
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A level 40 player (deeply committed to get that high) creates a stop with a photo of a statue in his back yard fountain so he could cheat. You could wait until multiple people submit it, or just allow it and just see how many people visit it. Either way, you get validation data on it. Conversely, a player creates a stop for a new statue that was just placed outside of a government building in the last few weeks. This stop gets visited hundreds or thousands of times a day. You've now identified a hub. This hub can be used to validate the existence of other items of interest in the near vicinity. |
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You see, when you created an in-game location, you're inviting players to go there, regardless whether or not the location is popular in the real life. Dedicated players may take a detour from their normal day-to-day route just to hit that location to gain in-game advantages, which will generate data noise if the map software wants to use players data to improve their product for normal non-player users.
Also, let's don't forget products like Google Maps and Bing Maps are already collecting users locations. And in addition to the location, it also knows where the user was, where the user wants to go and how the user would go there (Take bus, drive, walk etc). That, is high quality data (Better than a Niantic game could provide) that generates profit directly.
All the reasons combine, I think I still have some doubts about that business model.