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by motform
2448 days ago
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I think Reason 2 really hits the nail on the head. Very few multiplayer get away with properly rewarding player skill. The new Quake seems to have the same problem. Most of the population consists of veterans, which makes it so that new players have a hard time getting opponents at their level, thus creating a nasty feedback loop. Getting into Artifact today would probably be a similar experience. I think it is a peculiar trend, as single player games seems to be going in the opposite direction with titles like Dark Souls, the plethoras of insanely difficult indie titles and speedrunning like practices growing more popular by the day. The most efficient way to adress this "problem", while still keeping the qualities of a high skill ceiling, seems to be scale and strict matchmaking. With that in mind, it is sad that Artifact never got off. The evenly matched games that I had during the first week of release where some of the most exciting experiences I have had. |
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