Hacker News new | ask | show | jobs
by yvdriess 2449 days ago
That was by design in Opus Magnum. The game is still brutally hard by sticking to the (self-imposed) constraints, but it wants to open up to a much broader audience. Celeste follows the same designed approach to difficulty.

Related RPS article: https://www.rockpapershotgun.com/2018/02/27/what-works-and-w...