Y
Hacker News
new
|
ask
|
show
|
jobs
by
yvdriess
2449 days ago
That was by design in Opus Magnum. The game is still brutally hard by sticking to the (self-imposed) constraints, but it wants to open up to a much broader audience. Celeste follows the same designed approach to difficulty.
Related RPS article:
https://www.rockpapershotgun.com/2018/02/27/what-works-and-w...