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by gotodengo
2442 days ago
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I've been working on a game project over the past year. Everyone I had shown videos to was supportive. I felt like I got a lot done in a short few months. But no one other than myself had gotten their hands on the game proper. I had planned on doing a single point of release when it was finished. I'd done that with a game release before however. After months of work release day came, the game flopped, and by a week later it was more or less lost to the void. Not wanting the same to happen on this project I changed my mind and released it as it was one random weekend. It had very little documentation, and even worse known bugs and crashes. But a couple people downloaded it and one guy liked the concept enough to kick me $5. By the next week I had some more info on what those people liked and what they could live without. I had motivation to fix some bugs that I had learned to work around in my using of the game. My development rate on the game has gone up significantly since releasing it in an unfinished state, and the community is very small but two months later the game hasn't dropped into the internet void. I can sympathize with the mindset of "I've been working on this in a vacuum and just want someone else to see it, warts (or lack of content) and all". In my case it's worked out for the benefit of the project as well. |
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