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by chungus_khan
2447 days ago
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It's both important to pick the right tools for the job and also to not get lost in the weeds with that decision, and that's not just a gamedev thing either (though the design work in gamedev makes it really show). I see it a lot in web with pretty much every piece of tech, and the more inconsequential to the functioning of the final deliverable, the more twiddling goes on. Fortunately those twiddlers do tend to really care about the actual technical quality of the project if you can get them actually working on it. |
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