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by onion2k
2447 days ago
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T2 was rendering static environments, not interactive ones in real time. And they used something like 600 SGI computers and months of rendering time to do it. To get that level of graphics in an interactive environment you can't fake it. You need ray-tracing or something similar. As for texture resolution and geometric detail... improvements there are great as well. It's not a "one or the other" choice. Not that any of this matters with regard to Playcanvas because there's no way to access the RTX's ray-tracing pipeline from WebGL. |
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