1. By making them public, they show up for all of my subscribers on YouTube, but I assume most subscribers on YouTube want to watch "major" update videos like announcements, recaps, etc.
2. I didn't want a new person coming to the channel to get lost in the ~800 development videos rather than seeing the important ones.
> This is amazing, congrats.
Thank you! It's surreal to have spent this long developing something and finally launch it.
What about the two channel system that is so common on youtube? One for major productions, the other for faster-release-but-narrow-appeal videos like behind the scenes or development progress? That way super fans can follow the bonus channel without having to go through your website to find videos.
That probably could have worked, although I don't think I was the best at advertising things. :( As a streamer, I felt like one of the most difficult things to do was to alert people about news/changes for basically anything (my vacation schedule, a bug, the current task I was working on, etc.).
Now that the game has launched and my streaming schedule is up in the air, I don't know if I'll be changing anything with the YouTube channel. It's been around for so long now, and I don't think many people want to watch the past VODs anyway beyond skimming to see what's changed in that amount of time.
Two reasons:
1. By making them public, they show up for all of my subscribers on YouTube, but I assume most subscribers on YouTube want to watch "major" update videos like announcements, recaps, etc. 2. I didn't want a new person coming to the channel to get lost in the ~800 development videos rather than seeing the important ones.
> This is amazing, congrats.
Thank you! It's surreal to have spent this long developing something and finally launch it.