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by kchamplewski
2452 days ago
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I think it's quite important to look at the distinction between the actual agent in play and the learning algorithm used. The learning algorithm AlphaGo uses is somewhat general, and can handle different games (e.g. you can put chess or Go through the algorithm and it functions well for either). The output of this algorithm, however, is a specialised agent. The agent is not general. If I create a chess agent and give it Go or chess with different rules, it will perform very poorly. Creating general learning algorithms is arguably a somewhat easier task than creating a general agent, since learning algorithms are typically run for a long time while an agent often has to make time constrained decisions. The holy grail of AGI is to make the learning algorithm and the agent the same thing, and have them be general. Then you have an agent which can rapidly adapt to its environment and self-modify as needed. We are still a long way off a system that would do this in terms of current research. |
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Their “general learning” tech doesn’t even generalize to barely modified variants of the original games it has claimed to master. I call bullshit.