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by SigmundA 2462 days ago
SVG is the only way to get vector printing through a browser currently unless its just normal html/css which isn't enough to render a pdf.

Canvas is just a bitmap so when printing pdf.js renders to a certain dpi canvas which I believe is less than 300 dpi (150?) which even still uses huge memory and ends up with fuzzy text.

You don't want bitmaps going to printer for text and line art, you want vector so it can come out at 600+ dpi while using minimal memory.

1 comments

> SVG is the only way to get vector printing through a browser currently

This is what seems weird. Why is that? Also it's not like most printer drivers don't need to convert it back to ps or pdf before printing.

You can't convert a bitmap back into vectors (well maybe image recognition of some sort). Once you render to canvas its a bitmap and stays that way all the way to printer.

SVG is turned into the appropriate PS/PDF vector drawing command by the browser print engine, canvas just gets sent as a bitmap in the printer language since that all that's left.

I believe pdf.js incorporated and modified https://github.com/gliffy/canvas2svg which implements the canvas api but instead creates an SVG dom.

Yeah, ok, so we have essentially PDF -> SVG -> PDF/PS because of too many abstractions. It would make sense to expose some internal printing API to the embedded PDF reader so all this nonsense wouldn't be necessary.
Firefox tried to with mozPrintCallback specifically for pdf.js, then went away from that. Not sure what happened behind the scenes exactly as they wanted to get it standardized for canvas printing.

Printing is a forgotten corner on the web, would be nice if a mainstream browser implemented the full css print spec too so we could create page perfect output without relying on PrinceXml...