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by swatcoder 2460 days ago
If "a thing can't be null/nothing", then you've made an error in making it an optional.

If a thing might be null/nothing but can't be used when it is, then you should write code that indicates your understanding of that case. Catching an error doesn't imply that your program should proceed, it communicates that you the programmer understood your system and anticipated its failure states. Proceeding or aborting is a secondary decision.

3 comments

> If "a thing can't be null/nothing", then you've made an error in making it an optional.

I don't disagree with this, but I can point out gobs of places in AppKit where Apple has arguably 'made an error' and I can't do anything about it. Or in third-party C libraries, which hold 99% of the functionality I ultimately need, and were not designed for having nice Swift programming interfaces.

I feel like everyone saying "never force unwrap!" must be writing pure-Swift standalone functions, with no dependencies, including the operating system. The API for writing items to the Mac clipboard still documents that it can throw exceptions, which are impossible to catch in Swift!

Exactly. And in many languages that is quite difficult to ensure at compile time. In java all object parameters are by definition optoinal. Same thing in C# (before C#8 brought non-nullable types).

Obviously in F# or Haskell or C#8 or Rust this isn't a problem. But what we are talking about is: how do you handle, at runtime, in a language such as C#7 or Java, an null parameter being passed to a method that must return a value based on its parameter, but was passed null? It's a choice between very bad options where the least bad is usually to throw an ArgumentNullException or similar. Because there is nothing better to do.

> If "a thing can't be null/nothing", then you've made an error in making it an optional.

There are cases where the programmer cannot express this to the compiler without a bottom type.