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by cptnapalm 2464 days ago
I know very, very little about any of this, but would this be akin to entity component systems in video games? Forgive me if I'm way off.
1 comments

Sorry, I don't know what "entity component systems" are. If you mean saving the same component for all entities, rather than saving a bag of components for each of the entities, then sort of.
Close enough to be helpful. Thank you.