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OK, there are a few things that were done in VLC for reasons that could be puzzling or had unintended excellent consequences. Those are not really mistakes, per se. I can speak about 3 of them: 1) the one mentioned in the interview, where, when VLC was ported to Windows and Mac OS X, instead of using the system codecs, they used the linux-way and bundled the dependencies. It was supposed to be temporary, and we would use the system codecs. This means that we control better our decoders and demuxers than other traditional players, and we did not require codec-pack. That became very popular for VLC. 2) The cone was a temporary icon (and a student joke), and it is sooooo weird for a player, that this became a huge brand because it is so recognizable. 3) The code was split in a lot of modules, to help speed up the compilation time, of the project. That made the code way easier to extend or port to other platforms. Indeed, for example, a lot of modules don't need a lot of maintenance, because they just work. And you can add features or new OS, without understanding the core. There are 2 other technical reasons that helped VLC getting popular, but those were planned. The interview is too short to explain all this. |
Turn it sideways (5 degrees per major release) and keep the colors. Eventually it will be a Play Button.