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by scottlamb
2465 days ago
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In Java that difference matters a lot for performance: primitives are unboxed, objects are boxed. (Not as true now with auto boxing and escape analysis, but this was absolutely true in version 1.0.) In C++ it can matter for correctness because primitives are uninitialized by default. But other types might be too and the standard library uses under_scores for things that are initialized on construction, so it's not a great example of this distinction. Why do you care in other languages? In Rust for example I'm a little fuzzy on why I care if something is considered a primitive. |
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However I'm not super familiar with Rust, so I couldn't speak to that why.