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Now you can easily write the following state machine in C#: static State ChangeState(State current, Transition transition, bool hasKey) =>
(current, transition) switch
{
(Opened, Close) => Closed,
(Closed, Open) => Opened,
(Closed, Lock) when hasKey => Locked,
(Locked, Unlock) when hasKey => Closed,
_ => throw new InvalidOperationException($"Invalid transition")
};
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