Hacker News new | ask | show | jobs
by DonHopkins 2457 days ago
In many ways, the OLPC project was like "Stone Soup":

https://en.wikipedia.org/wiki/Stone_Soup

>Stone Soup is a European folk story in which hungry strangers convince the people of a town to each share a small amount of their food in order to make a meal that everyone enjoys, and exists as a moral regarding the value of sharing. In varying traditions, the stone has been replaced with other common inedible objects, and therefore the fable is also known as axe soup, button soup, nail soup, and wood soup.

The infamous crank, the $100 price, and the Sugar user interface, were among the indigestible stones.

Seymour Papert's vision of constructionist education provided some of the most nutritious meat and potatoes that nourished the soup, as did Mary Lou Jepsen's display hardware:

https://news.ycombinator.com/item?id=21045877

>Also, the OLPC's hybrid monochrome/color display that Mary Lou Jepsen designed was truly innovative, power saving, easily manufacturable, green electronics, and it was even quite efficient and crisply legible and under direct sunlight (requiring no backlight for the high resolution 200 dpi reflective grayscale LCD pixels, which could stay on while the CPU was asleep).

We were able to convince EA to relicense SimCity under GPL3 and contribute it to the project, because it was a quintessentially constructionist educational game. Without the OLPC project to rally around and rationalize the virtues of free educational software, it would have been impossible to convince EA to do that.

Open Sourcing SimCity, by Chaim Gingold. Excerpt from page 289–293 of “Play Design”, a dissertation submitted in partial satisfaction of the requirements for the degree of Doctor in Philosophy in Computer Science by Chaim Gingold:

https://medium.com/@donhopkins/open-sourcing-simcity-58470a2...

Micropolis: Constructionist Educational Open Source SimCity:

https://medium.com/@donhopkins/har-2009-lightning-talk-trans...

Contract between EA and OLPC for open sourcing and distributing SimCity:

https://donhopkins.com/home/olpc-ea-contract.pdf

2 comments

I may be alittle late to the party here but came here to thank you for your service back then it was all for a good cause even if things didnt go as planned.

+1 with the thinking that content was a big problem as well

Things like wikipedia & khanh academy offline in-a-box and translated into local languages like they have now would have been a better direction of effort for OLPC in general.

[1] https://en.wikipedia.org/wiki/Wikipedia:Database_download [2] https://learningequality.org/kolibri/ (replaced KA Lite)

Sliding offtopic, but do you have any more memories around this specific collaboration? I'm deeply familiar with the theory, but anecdotes on such an ambitious project would be useful to a text I'm working on. Thanks.
I provided Chaim Gingold with a bunch of emails and code as material for his dissertation, which he analyzed, wrote about, and quoted in the sections about SimCity. He also interviewed other people who told sides of the story I had not yet heard.

Please send me an email (contact in my profile) and describe what you're interested in, and I'd be glad to answer questions, dig stuff up, and forward it to you.

His dissertation is long and detailed (as those things tend to be) but well worth checking out! Especially all the great stuff about Doreen Nelson's lifelong work.

I don't have a direct pdf link, but if you prod and jiggle it a little bit, this pdf viewer will let you download the entire pdf:

PhD in CS dissertation on "Play Design" by Chaim Gingold, June 2016, UCSC.

https://pqdtopen.proquest.com/doc/1806122688.html?FMT=AI