Yes, really. It's fine for simple types but for more complex types in more complex situations, you pay the price.
Unique pointers carry around not just the type but also a default deleter, if you provide one. That deleter has to be copied around, checked for nullptr before execution and set to nullptr when ownership changes.
It's pretty stupid to compare a unique_ptr with a deleter that contains state to a pointer - obviously those two things are completely different and the unique_ptr contains way more information.
For C++ < 20 replace `std::make_unique<int>()` by `std::unique_ptr<int>(new int)` (which with all explicit uses of `new` can end up not being safe in some cases (in that case, only if you've not enough memory to allocate an int which should not really be a common occurence...)
For C++ >= 20 you get std::make_unique_default_init which does that properly.
Unique pointers carry around not just the type but also a default deleter, if you provide one. That deleter has to be copied around, checked for nullptr before execution and set to nullptr when ownership changes.
For even more examples of this have a look at this talk when it comes out: https://cppcon2019.sched.com/event/Sfq4/there-are-no-zero-co...