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by jcelerier 2465 days ago
> Even std::unique_ptr has runtime costs in release builds that a raw pointer does not.

O RLY ? https://gcc.godbolt.org/z/QhbUjI

2 comments

Yes, really. It's fine for simple types but for more complex types in more complex situations, you pay the price.

Unique pointers carry around not just the type but also a default deleter, if you provide one. That deleter has to be copied around, checked for nullptr before execution and set to nullptr when ownership changes.

For even more examples of this have a look at this talk when it comes out: https://cppcon2019.sched.com/event/Sfq4/there-are-no-zero-co...

Only if the deleter you define has any state, which is very rare and in that case you would need to copy that data around anyway...

(for example: https://gcc.godbolt.org/z/mU7hub)

It's pretty stupid to compare a unique_ptr with a deleter that contains state to a pointer - obviously those two things are completely different and the unique_ptr contains way more information.
How would I create the pointer to int in the unique_ptr case without initializing the int? I tried this: https://gcc.godbolt.org/z/SfVxzU

I expect there is a way, just I don't know it.

See the docs : https://en.cppreference.com/w/cpp/memory/unique_ptr/make_uni...

For C++ < 20 replace `std::make_unique<int>()` by `std::unique_ptr<int>(new int)` (which with all explicit uses of `new` can end up not being safe in some cases (in that case, only if you've not enough memory to allocate an int which should not really be a common occurence...)

For C++ >= 20 you get std::make_unique_default_init which does that properly.

Have created a Stackoverflow question focused on this point:

https://stackoverflow.com/q/58050872/1593077