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by PrototypeNM1
2464 days ago
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> A lot of game engines use a mark-and-release per-frame allocation buffer. I've heard of this concept but a search for "mark-and-release per-frame allocation buffer" returned this thread. Is there something else I could search? |
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A generational GC achieves a similar end result, but has to heuristically discover the generations, whereas an arena allocator achieves the same result deterministically And without extra heap walking.