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by terragon 2472 days ago
I'm sad to say that I judged it purely on the fact that it wasn't open source.

Then I went ahead and tried it out... mind blown. It's that good. Feels like a native app in it's UI quality and speed. And $9/month is a very good price point, especially for those that regularly create vector art.

I'm amazed at the quality of your app. It'll be especially incredible once you're at Inkscape parity. How large is the team you got working full time?

2 comments

I'm working on it alone, which is possible thanks to Electron and Chromium projects which are abstracting away the difficult tasks.

BTW, the widget toolkit used by Boxy SVG is open sourced and can be used by other projects. You can try it out on https://xel-toolkit.org. In near future I'm planning to improve it by adding Windows 10 theme and full support for color schemes and dark mode.

Only $1080 over the next decade compared to zero for inkscape! You would probably be better off writing a check for $100 to fund improvements to same and put the other grand in your pocket.

Everyone on earth wants to turn a sale into a recurring revenue stream for a reason. Trivial individual costs add up substantially over time.

Boxy SVG desktop app does not and will not require recurring payments. You pay for it once and after that you will be receiving updates for free as long as I'm in charge of the project (i.e. I won't get hit by a bus or something along those lines).
hey, you might wanna change your website a little bit then. it's not obvious right now.

i clicked on the link of your site, and the first box i saw said "9$/month". that's enough to click away (for me).

only after i did some more clicking and followed an external(!) link to the store it was obvious you can do a one-time purchase.

in a normal situation i would never have gotten to that point and would have clicked away immediately after seeing 9/month for a new product that still has to prove itself and doesn't have a big name behind it.

Yes, it's not at all clear. If you switch away from "Web app" by clicking on an OS, you don't get that (or any) pricing info. Going to the stores themselves, Windows and Mac seem to have a one-time payment, and Chrome and Snap don't seem to have a price.
Originally I was assuming that the vast majority of potential desktop app users would discover it throw the app stores, therefore the website should focus on marketing the web app. I guess this assumption was wrong, I will update the marketing materials per your suggestions.