P.S: I can't help but think the "death of.." articles are just to get page views with sensational titles and articles, mind you thats been the standard for newspapers since before the net.
Well... there's a reason Quake-like fast-paced games are not popular on consoles. Sure - I have no problems playing slower games like Deus Ex on a controller, but for typical multiplayer FPSes that wouldn't work. Essentially you just learn now much you move the mouse to do a 180 turn and you have it in muscule memory. The moment you move the mouse, you start turning. With controllers where you actually control the acceleration of the movement, that experience is much worse. You simply cannot make a precise turn around on the spot without a lot of training. On top of that you're usually limited to the specific number of buttons unfortunately.
Of course you won't notice most of those issues on the console games... because they're designed so that you don't need more than N buttons, they're not as fast as promode quake, they add other elements to shift the idea from the raw fps (multiplayer q1/q3-pm being prime examples probably) to a goal based game, team play, etc.
I agree that mouse/keyboard is better for first-person shooters, but FPS games are still wildly popular on consoles. Halo and Call of Duty are the biggest examples.
Actually for the longest time console games relied heavily on auto-aim features to actually make the online games competitive.
I play both between console and desktop and whilst I find console play more fun, I do find I'm far better at desktop. In Unreal Tournament I was known for my crazy Ion Canon bombings (alternate fire several times and then hit each one with a regular fire to make them explode from well across the map), this transferred over to Halo where I was known for my carbine headshots at similar crazy range... on Xbox I'm now known for shotgun and melee because the aiming fucking sucks, still generally lead on a server though so I can't complain too much!
Does anyone know of an FPS multiplayer game that users can play from both a PC and consoles? It would be interesting to see the outcome .. and I know where my money will be.
Of course you won't notice most of those issues on the console games... because they're designed so that you don't need more than N buttons, they're not as fast as promode quake, they add other elements to shift the idea from the raw fps (multiplayer q1/q3-pm being prime examples probably) to a goal based game, team play, etc.