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by sorenjan
2466 days ago
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Thanks for the reply. Was it the university that didn't want to release it? Are they looking at commercializing it, or how does that work? Is it available in any commercial software? It kind of looks like magic and would probably be very useful for a lot of purposes. 2. So basically each point is projected to the image plane without perspective mapping? So in 3D, the further away from the camera they are the bigger they are so they all have the same size on the image? And that prevents any seams to occur in the pixel grid as things move around? 4. Experience, intuition, and elbow grease. Kind of what I thought, but I guess it's reassuring to see an expert in the field having to try 1500 variants. |
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2. Yes and there are two mechanism for handling seams. First, the inpainting which extends the point cloud and can provide a higher sample rate. Second, a postprocessing step that heuristically fills in any seams that may still be present despite inpainting.
4. The downside of it is that one needs a lot of resources in order to try all of these variants, which not everyone is lucky enough to have access to.