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by slfnflctd 2471 days ago
> what WoW lacks right now is difficult solo content

This is what burned me out on it to begin with, and I'm still kinda there. Instead of providing interesting and difficult challenges, they introduced vast amounts of repetitive tediousness.

I seek out well-crafted tension and release in my entertainment, but I don't have a lot of free time. On a regular basis, I want to struggle somewhat and maybe need a few attempts to defeat a challenging scenario, then occasionally receive a nontrivial reward for it. It's not a complex formula, just one WoW doesn't provide. If they did, I would be more likely to consider a subscription.

Another aspect which could give the 'more challenging yet not too time intensive single player campaign' a better chance in the market is making minor tweaks to such campaigns so they're also playable by a couple. There are tons of couples who have played this game together over the years (probably most of whom have limited interest in coordinating lengthy raids with strangers in their limited free time). It seems to me like a win-win to provide them and solo players something interesting to do that doesn't require too much grinding.

1 comments

The thing Vanilla had was you were locked in a realm, faction, class, and spec. That was you. People learn to know you. You become friends. You build up a name. You know a mage who can come? Sure let me ask my friend, slfnflctd.

And you know what? I didn't even play Vanilla. But I have played a plethora of games where community was important, including SWTOR.

I had a similar feeling in Legion (the cross-realm pulp is terrible but PvP was decent). I was attached to one character, and no more split farm. However the RNG fest of legendaries and the mega grind of AP were not my cup of tea. I kinda liked the relic system and the augmentation aspect of the legendaries.

(I quit hardcore raiding end of WoD.)