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by dekimir
2466 days ago
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> it's not clear to me why GLSL-to-SPIRV would be so slow. Would be great to hear back from Google. Off the top of my head: - glslang supports all previous GLSL versions and profiles, which adds many checks and corner cases throughout the code - it's tricky to generate correct SPIR-V; for instance, it took me a while to properly understand the constraints around basic-block ordering Disclaimer: I left Google in 2016 and haven't looked at glslang/shaderc since. I am only offering personal opinions here. |
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