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by gamblor956
2477 days ago
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It's hard to explain from a mobile, but in a nutshell generally retail stores buy the goods they are selling, whether store brand or third party, so they can differentiate the products in store how they like. Suppliers can and do use leverage like withholding popular brands from stores that go too far in favoring the house brand. Apps however have no such leverage, and due to the way the store is set up, the retail defense doesn't apply. |
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Yes, retail stores have inventory that they, generally, have to purchase and hold before the sale. This is a natural limitation on the amount and variety of goods they can offer.
By comparison, app stores don't have inventory. But they do have natural limitations. There's a cost to each sale, represented by the 15-30% fees the App Store charges, which is a translation of underlying fees that Apple pays to host and distribute applications, whether paid to credit card networks, engineers, cloud infrastructure providers, supporting services such as iCloud, etc. There is a per-unit cost to app store downloads; its just that most of it is paid on the purchase, download, and use of the application, not hosting.
Additionally, App Store search result rankings are absolutely a limited resource which very closely resembles aisle space in a retail store.
When thinking about this specific issue (which dates back over 16 months ago? and has been fixed? why are we talking about this?): I don't see a philosophical or legal problem with Apple doing this. I see a usability problem. Its just bad results that aren't delivering what customers expect or want.