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by eropple
2480 days ago
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One thing that absolutely has to end is that the idea that a game has now become free is a "slap in the face" to customers. Customers paid for the game then-and-there, where they bought it and when they bought it. Discounts are not "insults" to those customers and by extension neither is making the game free and (possibly?) open-source. As for rebuilding the multiplayer: it sounds like they had about 30 concurrent players and minimal ongoing sales. That's a dead game and at that point, "cut bait" is not unreasonable; they're not exactly a giant developer with money to splash around. "Give players free keys to the new game and move on" is about as fair a path forward as they can make, and is doing pretty right by those players. I didn't submit this story here to get the cheap-games-earn-a-lifetime-commitment crowd riled up. (And make no mistake: $25 is a cheap game. So's $60, for that matter.) I posted it because it's a great object lesson to back up your stuff. If I can be honest, I'm mildly regretting doing so after reading your post. |
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This kind of ambiguous relationship being pervasive in the industry muddles traditional notions of when the studio's commitment ends, which opens the door for misunderstanding and abuse.