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by samplatt
2478 days ago
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I've made some (C#) code that applies an ambisonic convoluted reverberation impulse response to an audio stream, but I'm hitting performance walls with Unity & C#. I want to go C++ & Unreal, but every time I try to learn C++ my eyes glaze over and I come down with a bad case of the Stupids. Is there any "C++ for dummies with a bent for audio processing" material you'd recommend? |
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Try a clean implementation of that particular logic in pure C# on .NET Core, you should be able to get it working more than adequately fast. I’m saying this as someone that (re)writes applications in C++ and rust to provide pseudo-rt guarantees.