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by claudiawerner 2480 days ago
It is, however, important to take note of how this robustness varies with age, just what proportion of people "most" counts as, and whether the most absolute category of humans "breaking" is most appropriate when we take into account the massive variation of mental states, disorders and the entire field of media effects and child psychology.
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But consider for example the link between violent video games and prosocial outcomes. The effect sizes are tiny. The downsides of additional filters will very likely outweigh anything that can be gained regarding mental health and childhood development etc. I'd wager there are much much more effective ways of improving quality of life, e.g. improving community life, reducing working hours, reduce economic inequality etc.

https://link.springer.com/article/10.1007/s10964-019-01069-0

https://www.mayamathur.com/publication/metawarspreprint.pdf