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by glhaynes
5641 days ago
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Completely regardless of "social responsibility" or "over-sensitivity" or anything like that: what effect does that name have on sales/downloads? I wouldn't think it'd be good. And, yes, that's "unfair" since it's a play on Whack-A-Mole (which I've never heard complained about)... are moles more OK to whack than kitties? Still, that's the way the world works, and I wouldn't have used that name for my own game for that reason alone. |
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It's really tough to separate the name from all other factors influencing downloads, but I haven't seen any evidence it's hurting.
I think the name is pretty effective, for a few reasons: the most common reaction when I tell people the name, by far, is genuine laughter. I'll take that over polite interest any day. The name is descriptive, anyone who knows what Whack-a-Mole is can make an educated guess about this game (although it's probably cuter than they would expect). And yes, it is a tiny bit naughty - no one ACTUALLY wants to whack a kitten! - which is what makes it memorable, without crossing into offensive or controversial for controversy's sake (at least for the vast majority of people).
Do you have suggestions for other names? I can't think of anything good - "Tap-a-Kitten" or "Tap-a-Kitty" sound a lot more bland and unremarkable. Lots of R-rated names I can think of, but that's the last thing I want to get into in this thread :p