| It's bad that C devs have rolled their own awful, buggy custom solutions. However, here's the upshot-- that awful, buggy, custom solution is guaranteed to remain compatible with the codebase that contains it. You won't find a single instance where such a dev "improved", "refactored", "optimized", or "modernized" that awful, buggy code in a way that stopped the rest of the code from working and then shipped that broken blob of junk. And if you did find that, there's no way they'd convince the rest of the devs that this is a useful thing to do in the interest of "moving forward" or whatever. On the other hand you'll find zillions of dollars spent on systems to keep dependency management tools from causing exactly that problem. Just to give a real-world example-- a user reported that an abandoned C++ plugin wasn't working. We did a race: 1. Three devs try to get a single C++ dependency of that plugin to work cross platform (OSX, Windows, Linux). 2. I tried to port the C++ plugin to a C plugin with no deps. By the time I ported, tested, and shipped, those three devs were tracking down a bug with the build script of the C++ dependency on Windows. Edit: granted the plugin itself is only about 2000 lines of code. |