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Is there a gradual path on learning Unity ?
I mean, what is it ? A visual editor of 3D worlds, but not Blender / 3D Max, together with code editor and C# ? It looks more like Adobe/Macromedia Flash as IDE, used to like that very much back in the days, till flash died due to plugin need / proprietary / security. Would still prefer to ship an app in a single file, that progressively streams, just as SWF used to do. Now, in the web area, all is utter crap, one billion files to download, CDNs, fallbacks, signatures.... argh! Heck, would choose VB or Delphi as IDE for building apps in no time against all this React / Angular / WebComponents tech salad with no substance and ephemeral lifespan. I am still able to compile pascal code from 1997 in Lazarus / FPC. |
Regarding the development environment, yes it's very integrated and isolated. For me this was a bit of a culture shock as I generally prefer working with text rather than IDEs, but I've gotten fairly well acclimatised to it now.