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by johnzim
2495 days ago
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To be fair, Ultima Online’s economy was tanked by the innovation of bard/tamers and the Trammel ruleset introduced in Renaissance. Massively increasing the supply by having it possible for players to trivialise the ransacking of dungeons without risk of losing their haul to PKers. Classic inflationary spiral. |
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The NPC shopkeepers also kept hours, would take breaks & walk around town, etc. That was another thing they wound up getting rid of quickly