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by polk
2498 days ago
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One thing that bothers me in this discussion is the 'business model' justification. >his audience values that particular kind of game way more than it does art Isn't that ridiculously self-selecting? If he's always been making ugly games, then it follows that his current customer base will be limited to people who don't care as much about visuals. This will always be true, regardless of what genre games you're making. It absolutely does not mean that he wouldn't expand his audience by making good-looking games. In fact, if what he said is true and most of his current customers don't care about looks, it's more likely an indicator that the subpar visuals are indeed costing him customers. I honestly have a hard time grasping that this even passes as an argument. It's like someone who sells shit sandwiches saying their customers don't mind the shit taste. |
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I assume that you have read the article and read how JV has tried spending more money to update his graphics in an effort to expand his customer base, to little effect. And since I assume you must understand that one can evaluate marginal returns based on cost outlay, I would think that this line of thinking should make sense, even if you disagree with it.
I've said it elsewhere in this thread but I'll say it again: the goal when running a small business is not to take over the world. The goal is to not fail. Expending scarce resources on bets with a ROI ratio under one is not a good way to avoid failure.