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by brixon
2490 days ago
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The sprint is two weeks long, if you finish your user stories in a week like OP, then is a full week of downtime ok? That will encourage everyone to sandbag the work to only need to work every other week. No one is talking about milliseconds or even hours, but I don't want the developers making up stuff to do like the OP mentioned or taking stuff off the backlog that the team did not agree to for the sprint. He used the word Sprint, so I assumed we were talking about a team and not just an individual, support your team, that's all. |
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Additionally, it would seem that you are assuming that the dev is doing something wrong by finishing early and doing nothing, when it seems to me that they are just acting on their incentives. If my incentives are to finish my tickets for the sprint, I'll do just that. Rarely am I incentivized to take others work; I'm not going to get promoted if my co-workers hate me for poaching their tasks. I agree that we should probably find work for said dev, lord knows I also get anxious without work, but the suggestion that we take our teammates work from them is one that many teammates will probably bristle at.
Finally, I have always found the focus on locking the sprint once we plan it a bit absurd. In agile, we acknowledge and even love that the ground under us is shifting constantly. We are always iterating in everything else, so why not the sprint? The idea that I should take others' tasks from them instead of finding something else that I can work on seemingly comes from this myopic focus on frozen sprints.
However, I would assume that is not your view! Maybe you can help me see why a focus on completing the sprint is more important than letting my coworkers do their assigned work. I might be a bit closed minded on this because of my experience, so any thoughts here would help me contextualize this!