See these examples of how async/await simplifies looping and error handling: https://docs.rs/dtolnay/0.0.3/dtolnay/macro._01__await_a_min.... Await syntax makes it much easier to compose asynchronous code from different libraries, in the same way that ordinary function calls compose synchronous code. Talking to epoll/mio directly is certainly possible, but it's hard to make two different libraries work well together if they both need to talk to a single epoll handle.
It’s extremely close to being stable; it just missed a release train, because there’s some last minute polish that needs to be done. It will be on its way soon!
everybody always points to the 5 line basics, never to how complex async/await gets in a real system with timers, tuneouts, multiple errors types that need to be handled in different ways, heartbeats, side channel info, etc... It isn't better at that point.
Cool, you can write a 5 line echo server easier, but good luck with a high performance server handling important transactions.
(If there is documentation on how to do some of these or good example code, please point me to it, because my last attempt at getting send/rcv heartbeats efficiently didn't work.)
The networking implementations I've had to do were all made a lot easier moving to async/await from hand-written state machines. It's a reduction in LOC terms of 6x or so, and the logic is much, much easier to follow.
State machines are viable if your transition function is such that effectively every combination of (state, input) leads to a different state. If the transition function is mostly describing "go to the (single) next state or error," then you're essentially asking the user to do a lot of bookkeeping that compilers are good at and users are bad at.
Probably because you're just looking at examples; that's selection bias. The combinators/manual implementing Future approach to async IO gets even worse at scale, async/await is infinitely easier. If you don't like it, nobody is forcing you to use it.
A lot of that, I suspect, is that Rust's borrow checker makes specifying ownership correctly for callback chains extremely painful and unergonomic.
In my experience, closure-based async programming is only sufficiently painless in managed languages to be worth using. When you're dealing with manual memory management (or, rather, smart pointer memory management), you spend a lot more time trying to make the captures hold onto stuff.
I'd agree with this, and emphasize the point that this stuff is really tricky to get right without GC. Fighting the borrow checker is somewhat expected when you're dealing with this level of inherent complexity in your memory management.
One of the key reasons for shipping async/await is that it erases almost all of this difficulty and lets you write straight-line code again.