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by joezydeco 2491 days ago
Because the article was titled "dirty 6502 tricks" and not "dirty C64 tricks".

If the article was more about hidden opcodes or instruction set side effects, that's great. But if the key to shaving 8 bytes out of the routine was calling a 120-byte function that's free in the ROM, there's no real trick to 6502 programming being revealed.

It's the equivalent of a blog post titled "I wrote a web server in 3 lines of code!" and the author calls .start() in some imported framework that contains 250,000 lines of code.

1 comments

True. But in his defense, once you want to put text on the screen, you’re already using implementation defined behavior. Like I said in another reply, the character to memory location mapping is different between for instance the C64 and the Apple //e.

The Apple //e would have had a text scrolling function in ROM.