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>Youngsters these days What a marvelous start, good luck looking trustworthy. It's straight up the same as it was generations and generations before. I also love the emphasis on video games imposed in this article, from the very beginning. I have a different opinion on this. While I can confirm that some team-based games can tilt someone, it's unlikely that it contributes to mentioned suicide rates in any meaningful way. It's just the same kind of "youngsters these days" activity as it was before. The actual reason may lie deeper in the current state of human society. Fearmongering by the crackpot young adults who still didn't grow up themselves is but one manifestation of what's happening in the bigger picture. I'm ashamed to admit, being the part of this "young adult" generation myself, that we're a laughable bunch of irresponsible wimps, relying on everything but ourselves to relieve the stress posed onto us by the ordinary "adult" problems. As the result, some of us easily fall the cult-like mobs, failing to recognize the stupidity of our derived positions and causing problems to people around us while hypocritically stating that we just want to make the world better. Our generation isn't strong enough. We ruin each other and the majority of us is too immature to take care of our "youngsters", which is the real reason behind them going rabid or just straight out killing themselves. We are the ruined generation and we ruin our societies, and what's more important, our kids, the ones who are supposed to be the next building blocks for it. And it's most probably our fault. Or wait, do the games cause that? It's always someone else's fault, it's the guns who kill people, not the other people, it definitely must be the case this time, isn't it? What a mess. |