Happy to answer questions about the game and its sequel here. I haven't worked on the original for some time and it's still pretty rough around the edges, but it's hopefully fun.
I remember playing this way back when, after finding it when looking around for fun open source games. I still think I have a portable copy in my Google Drive somewhere.
I happened to read about Patton's Best and thought it was a really interesting solo game. I really liked the idea of following a small team through a number of days of a campaign, although this was something that was handled very simply in the original board game. But then I thought, couldn't this be done really well in a computer game? I had programmed a couple unfinished games in the past, and was looking for a project that I could bring to completion.
Also, I simply thought that this was something that ought to exist, so I went ahead and created it.
The first version was basically an attempt to translate the board game experience into a complter game, and since I'm neither an artist nor a programmer, the roguelike style suited me very well - no graphics, and an emphasis on the mechanics of the game. The sequel has had a number of false starts, but recently I thjink that I've been making good progress, and it will hopefully end up fixing many of the problems with the original game, and extend it into new territory.
I remember playing this way back when, after finding it when looking around for fun open source games. I still think I have a portable copy in my Google Drive somewhere.