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by knd775 2505 days ago
Uncompressed audio is apparently a huge portion of the storage footprint of modern games.
1 comments

Uncompressed, multi-language audio so publishers can ship one disc in all regions.

Microsoft supports per-region download slices, but I don't think many publishers take advantage of that because Sony and Nintendo don't support it.

Microsofts own Gears of War 4 is 133GB.