Hacker News new | ask | show | jobs
by monster99 2502 days ago
Sorry to tell you there was a golden age...

The age before the internet and monetization where we owned are games and internet penetration hadn't allowed companies to steal videogames functionality with drm.

The 90's AAA game modding scene was heads and shoulders above the modern AAA space because there was no internet, there was no incentive to hold back free level editors, file specs, access to contents inside the game files.

The last 20 years has undermind that hugely in big budget games. How could would have it have been to have level editing and a programming SDK for Need for speed Most wanted 2005? OR mass effect 1 + 2 for instance?

We've definitely lost a lot as game companies are forcing games into the mainframe dumb client model. AKA literally preventing you from owning the game you are buying.

Given that has always been the end goal of these companies since the beginning. Game preservation is going to be a nightmare going forward for all these server locked games.

So to say now is the golden age, means you're basically clueless about game preservation and what the mainframe/cloud model means for your basic rights.

The agenda is to turn PC into a more heavily drm'd locked down platform like mobile and control your software remotely.

Software as a service is literally a scam to invade your privacy, get you locked in and then jack up/extort you.

Look at all the DLC for SF V or Guilty Gear for instance. Huge amounts of cut content, sold back to you at ridiculously inflated prices.

Nothing like that existed in the 90's because there was no internet and analyticis to target stupid spendthrifts. Internet Analytics to target the spendthrift gamers has seriously fucked up gaming.

1 comments

There are a LOT of modern games released with modding capabilities, just not most of triple A games, one I can actually think of is Skyrim which still has an active modding community. CSGO, Dota 2, StarCraft 2, Arma, is other examples.

When people say "golden age" how i understand it is that they feel like it was "better" experience playing the games then, and for me it means i enjoy playing games just as much now as i did when i was 15.

Sure, game preservation sucks, nothing I have given any thought. But that is not what I am talking about, I thought we were talking about the quality of games and how much people enjoy playing said games, not the state of the industry at large, privacy, DRM, and the future of gaming.

Dude the fact that the industry is stealing games and openly gloats it wants to make all games "services" (aka never give you a local application). Is the end goal.

So yeah, you need to know about the state of the industry to understand where game companies are taking us and it isn't for our benefit.

I do not want every new game to be an app controlled by googles cloud and thats exactly what the game industry wants. They want to move us all to the dumb terminal model of computing.

If you can't see that, you are blind. They openly talk about it on businss sites.

https://www.gamesindustry.biz/articles/2019-04-01-making-pir...

I am in no way saying that you are wrong, I am having a totally different conversation about games.